[{"id":"_meta","name":"New Edition","almanac":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/almanac.html"},{"id":"highborn_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/highborn_bellumoccultum.png","firstNightReminder":"Point to 3 players including one evil player, in no particular order.","reminders":["Seen"],"name":"Highborn","team":"townsfolk","ability":"You start knowing 3 players, 1 and only 1 of which is evil.","firstNight":18},{"id":"astropath_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/astropath_bellumoccultum.png","firstNightReminder":"Point to the direction the closest evil is.","name":"Astropath","team":"townsfolk","ability":"You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.","firstNight":16},{"id":"aelf_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/aelf_bellumoccultum.png","firstNightReminder":"Show the Aelf 1 in-play Townsfolk character token.","reminders":["Mad","Has ability"],"name":"Aelf","team":"townsfolk","ability":"You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.","firstNight":15},{"id":"ecclesiarch_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/ecclesiarch_bellumoccultum.png","name":"Ecclesiarch","team":"townsfolk","ability":"Once per game, after voting phase ends, you may nominate one player. This triggers even if the day should end. You lose this ability if there are 4 or fewer players remaining"},{"id":"logica_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/logica_bellumoccultum.png","firstNightReminder":"Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.","otherNightReminder":"Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.","reminders":["Abnormal"],"name":"Logica","team":"townsfolk","ability":"Each night, you learn how many players\u2019 abilities worked abnormally (since dawn) due to another character's ability.","firstNight":17,"otherNight":9},{"id":"theomancer_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/theomancer_bellumoccultum.png","name":"Theomancer","team":"townsfolk","ability":"Once per game, you may predict an event that is going to happen before the next night, if you are correct, you learn a role that is in play, and can guess again."},{"id":"scholastic_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/scholastic_bellumoccultum.png","firstNightReminder":"The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.","otherNightReminder":"If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.","reminders":["Drunk","Is the Philosopher"],"name":"Scholastic","team":"townsfolk","ability":"Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.","firstNight":11,"otherNight":2},{"id":"mortificater_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/mortificater_bellumoccultum.png","reminders":["Poisoned","Died today"],"name":"Mortificater","team":"townsfolk","ability":"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."},{"id":"livingsaint_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/livingsaint_bellumoccultum.png","otherNightReminder":"If the Ravenkeeper died tonight: The storytell decides whether they live or no","name":"Living Saint","team":"townsfolk","ability":"Even if dead, you are considered alive for other abilities","otherNight":8},{"id":"anchorite_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/anchorite_bellumoccultum.png","name":"Anchorite","team":"outsider","ability":"You might register as evil & as a Minion or Demon, even if dead."},{"id":"ogryn_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/ogryn_bellumoccultum.png","name":"Ogryn","team":"outsider","ability":"\"On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.\u201d"},{"id":"deamonhost_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/deamonhost_bellumoccultum.png","name":"Deamonhost","team":"outsider","ability":"\"You think you are a Demon, but you are not. The demon is shown your token along with minion. The Demon knows who you attempt to kill."},{"id":"scourge_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/scourge_bellumoccultum.png","firstNightReminder":"The Scourge points to a player. That player is poisoned.","otherNightReminder":"The previously poisoned player is no longer poisoned. The Scourge points to a player. That player is poisoned.","reminders":["Poisoned"],"name":"Scourge","team":"minion","ability":"Once per game, at night, choose a good player: that player's ability misfires (their information is given to you instead of them) for the next 2 nights. If you choose someone with no information role, you become drunk.","firstNight":13,"otherNight":3},{"id":"datagnost_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/datagnost_bellumoccultum.png","firstNightReminder":"The Datagnost points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.","otherNightReminder":"The Datagnost points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.","reminders":["Mad"],"name":"Datagnost ","team":"minion","ability":"Each night, choose a player & a good character: if they are not \"mad\" they are that character, they might be executed.","firstNight":14,"otherNight":4},{"id":"nexos_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/nexos_bellumoccultum.png","firstNightReminder":"Select one of the good players next to the Demon and place the is the Nexos reminder token. Wake the Demon and show them the Nexos.","remindersGlobal":["Is the Marionette"],"setup":true,"name":"Nexos","team":"minion","ability":"You learn that one outsider is in play. you gain a bluff that is separate from the demon bluffs. ( +0\/1 outsider)","firstNight":12},{"id":"plaguefather_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/plaguefather_bellumoccultum.png","otherNightReminder":"Rotigus points to a player. That player dies.","reminders":["Dead","Poisoned"],"name":"Plaguefather","team":"demon","ability":"Each night* choose two living players, both become poisoned, the storyteller chooses one to become healthy and the other dies.","flavor":"test 103","otherNight":7},{"id":"fateweaver_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/fateweaver_bellumoccultum.png","otherNightReminder":"Fateweaver points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 random alive outside with a spare Imp token. Show the 'You are' card, then the Imp token.","reminders":["Dead"],"name":"Fateweaver","team":"demon","ability":"Each night*, choose a player: they die. If you kill yourself this way, a random outsider becomes the Imp. ( +0\/1 outsider)","flavor":"Test-101","otherNight":5},{"id":"skarbrand_bellumoccultum","image":"https:\/\/bloodstar.clocktica.com\/p\/grootdamanxd\/BellumOccultum\/skarbrand_bellumoccultum.png","otherNightReminder":"Skarbrand points to a character icon on their character sheet. If that character is in play, their player dies. If not, the storyteller chooses a player to die.","reminders":["Dead"],"name":"Skarbrand","team":"demon","ability":"Each night* choose a player, they die. During the day, if the previous execution was by an evil player, your target dies even if otherwise they would not.","otherNight":6}]